[PLANET WARS] New engine, SR! (Planet Warfare System)

RF EXPANSION is the evolution of the R3 engine, the skeleton of RF. The name of the newly reborn engine is SR ENGINE … Then, let's find out what kind of evolution the new engine will be.

1. Object material Normal mapping
Even if you use a low-poly character, it is now possible to achieve the high-poly level graphic quality that appears in the video with special light processing.
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2. Object material Specular mapping
By calculating the amount of light reflection in units of pixels , it is now possible to express more realistic and natural materials.
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3. Shader effect objects
You can check the shock wave caused by the explosion that was seen in various movie explosion scenes such as 'Transformers' in the game. In addition, it is possible to express traces and afterimages by light (trace effect), as in the night view photos, and in addition to this, you can meet colorful effects using shaders such as the heat haze effect.
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4. Shader skinning animation
Skinning animation is implemented as a shader.
You can now see the cloak fluttering or the hair fluttering due to the character's movement.
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5. EAX sound Differential sound reproduction is possible
depending on the surrounding environment and space shape where the character is located.

6. Real 3D sound With multi-channel sound output by 3d coordinates, you can experience the three-dimensional sound of the front and back of the character, and up, down, left and right.

7. Multi-thread back ground map load The time required for map loading is allocated, and the loading time between maps is minimized through multi-thread loading.
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8. Seamless map manager You
can configure the entire world by dividing the maps used for seamless into public maps and content maps, and adjust the environment and settings between regions. Generally, BSP (Binary Space Partitioning; binary space partitioning) in the case of a map, use, possible introduction of Sealess due to resource management problems, but the result was due to a loading concentrate of technology to solve the disconnection of the game blur the world's first It has been reborn as a powerful engine that uses BSP and Seamless at the same time.

9. Real 3D axis coordinates Combat system
The Z coordinate of an object can now have real coordinates rather than a fixed value change by the layer.
Currently, you can experience a delicate and three-dimensional battle that takes place in the sky and in the water , away from the aspect of battle that takes place in the limited space of the ground . Players can use the subtle height difference to develop more diverse strategies and tactics.
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10. Spatial Revolution Render
Innovative modification of Spatial Revolution Render rendering method to provide smooth play in any battlefield where multiple players are fighting. In addition, the animation's driving structure has been improved, and the character is much more dynamic and displays dynamic movements according to the player's instructions.

The SR engine inherits only the best advantages of the R3 engine, which implemented the real-time field battlefield for the first time in the world , and is being reevaluated as an engine optimized for MMOG (Massively Multiplayer Online Game) through continuous technological development.