July 22 update information

Please refer to the details below for further details.


[ Function improvements ]

1. The target window name color output conditions are changed .

“ The level of risk depending on the level difference from the target is intuitively expressed in color .

( The more dangerous it is , the more red it is , the safer it is, green )”
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2. The Ore reserve UI output location is assigned to the ‘ Progress Information Window ’ .

“ The Ore reserve UI , which does not need to be exposed at all times , is relegated to the progress information window .”
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3. Radar becomes more strategic .

“ You can distinguish between chieftains and tribes on the minimap using radar .”
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4. Chaos Potion operation rules are changed .

“ In order to exercise the right to legitimate defense , a user in a state of chaos can be defeated without taking a chaos potion.

It changes so you can attack .”



[ New features added ]
1. The item combination automatic repeat function has been added .

“ Combination formulas that had to be repeated one by one over a long period of time are automatically converted to a specified number of times .

Adds the ability to repeat . ”
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2. Item lock function is added . (Edited on July 23rd)

“ It can prevent accidents such as accidentally selling valuable items.

A locking function is added .”

2-1. Locking method

Shift + right click

2-2. How to unlock

Shift + right click after 1 hour of locking
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3. Armored projectiles are separated into single / ranged types .

“ Project types are separated into single / ranged types so you can choose the projectile type depending on your play style .”



4. Item icons are given grade colors .

“ Items of the same level and type have the same icon regardless of grade.

You are using an item of a certain grade in your inventory .

To distinguish them, you had to check them one by one .

To resolve this inconvenience, a border in the grade color is added to the item icon .”
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5. Health bar animation is added .

“ Health bar animation will be added to improve the feel of hitting .”

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[ Bug fix ]

1. The issue of the client being forced to quit when crafting an item with a long name has been fixed .

2. The issue where set effects are applied abnormally has been fixed .

3. The issue where monster debuffs are applied while riding armor has been fixed .

4. The issue where the party membership invitation function operates abnormally has been fixed .

5. The problem that the siege kit registered in a single-speed belt is not transferred to another single-speed belt has been fixed .

6. The equipped Siege Kit icon in the inventory will be modified to indicate whether it is equipped .

7. The issue of abnormal output when damage is over 65,535 has been fixed .

8. An issue where some item tooltip colors in the cash shop are displayed abnormally has been fixed .

9. When acquiring items such as quests , combinations , etc. while inventory is low , a pop-up window is displayed .

10. The issue where the number of items is displayed abnormally when acquiring an item has been fixed .