July 22 update information
Please refer to the details below for further details.
[ Function improvements ]
1. The target window name color output conditions are changed .
“ The level of risk depending on the level difference from the target is intuitively expressed in color .
( The more dangerous it is , the more red it is , the safer it is, green )”
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2. The Ore reserve UI output location is assigned to the ‘ Progress Information Window ’ .
“ The Ore reserve UI , which does not need to be exposed at all times , is relegated to the progress information window .”
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3. Radar becomes more strategic .
“ You can distinguish between chieftains and tribes on the minimap using radar .”
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4. Chaos Potion operation rules are changed .
“ In order to exercise the right to legitimate defense , a user in a state of chaos can be defeated without taking a chaos potion.
It changes so you can attack .”
[ New features added ]
1. The item combination automatic repeat function has been added .
“ Combination formulas that had to be repeated one by one over a long period of timeare automatically converted to a specified number of times .
Adds the ability to repeat . ”
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2. Item lock function is added . (Edited on July 23rd)
“ It can prevent accidents such as accidentally selling valuable items.
A locking function is added .”
2-1. Locking method
Shift + right click
2-2. How to unlock
Shift + right click after 1 hour of locking
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3. Armored projectiles are separated into single / ranged types .
“ Project types are separated into single / ranged types so you can choose the projectile type depending on your play style .”
4. Item icons are given grade colors .
“ Items of the same level and type have the same icon regardless of grade.
You are using an item of a certain grade in your inventory .
To distinguish them, you had to check them one by one .
To resolve this inconvenience, a border in the grade color is added to the item icon .”
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5. Health bar animation is added .
“ Health bar animation will be added to improve the feel of hitting .”
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[ Bug fix ]
1. The issue of the client being forced to quit when crafting an item with a long name has been fixed .
2. The issue where set effects are applied abnormally has been fixed .
3. The issue where monster debuffs are applied while riding armor has been fixed .
4. The issue where the party membership invitation function operates abnormally has been fixed .
5. The problem that the siege kit registered in a single-speed belt is not transferred to another single-speed belt has been fixed .
6. The equipped Siege Kit icon in the inventory will be modified to indicate whether it is equipped .
7. The issue of abnormal output when damage is over 65,535 has been fixed .
8. An issue where some item tooltip colors in the cash shop are displayed abnormally has been fixed .
9. When acquiring items such as quests , combinations , etc. while inventory is low , a pop-up window is displayed .
10. The issue where the number of items is displayed abnormally when acquiring an item has been fixed .
[ Function improvements ]
1. The target window name color output conditions are changed .
“ The level of risk depending on the level difference from the target is intuitively expressed in color .
( The more dangerous it is , the more red it is , the safer it is, green )”
2. The Ore reserve UI output location is assigned to the ‘ Progress Information Window ’ .
“ The Ore reserve UI , which does not need to be exposed at all times , is relegated to the progress information window .”
3. Radar becomes more strategic .
“ You can distinguish between chieftains and tribes on the minimap using radar .”
4. Chaos Potion operation rules are changed .
“ In order to exercise the right to legitimate defense , a user in a state of chaos can be defeated without taking a chaos potion.
It changes so you can attack .”
[ New features added ]
1. The item combination automatic repeat function has been added .
“ Combination formulas that had to be repeated one by one over a long period of time
2. Item lock function is added . (Edited on July 23rd)
“ It can prevent accidents such as accidentally selling valuable items.
A locking function is added .”
2-1. Locking method
Shift + right click
2-2. How to unlock
Shift + right click after 1 hour of locking
3. Armored projectiles are separated into single / ranged types .
“ Project types are separated into single / ranged types so you can choose the projectile type depending on your play style .”
4. Item icons are given grade colors .
“ Items of the same level and type have the same icon regardless of grade.
You are using an item of a certain grade in your inventory .
To distinguish them, you had to check them one by one .
To resolve this inconvenience, a border in the grade color is added to the item icon .”
5. Health bar animation is added .
“ Health bar animation will be added to improve the feel of hitting .”
[ Bug fix ]
1. The issue of the client being forced to quit when crafting an item with a long name has been fixed .
2. The issue where set effects are applied abnormally has been fixed .
3. The issue where monster debuffs are applied while riding armor has been fixed .
4. The issue where the party membership invitation function operates abnormally has been fixed .
5. The problem that the siege kit registered in a single-speed belt is not transferred to another single-speed belt has been fixed .
6. The equipped Siege Kit icon in the inventory will be modified to indicate whether it is equipped .
7. The issue of abnormal output when damage is over 65,535 has been fixed .
8. An issue where some item tooltip colors in the cash shop are displayed abnormally has been fixed .
10. The issue where the number of items is displayed abnormally when acquiring an item has been fixed .